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Chip 2011 November
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Carnage_Contest
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CC Original
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movement
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Time Bonus.lua
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2010-07-27
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2KB
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58 lines
--------------------------------------------------------------------------------
-- Weapon Time Bonus
-- Original Carnage Contest Weapon
-- Script by DC, August 2009, www.UnrealSoftware.de
--------------------------------------------------------------------------------
-- Setup Tables
if cc==nil then cc={} end
cc.timebonus={}
-- Load & Prepare Ressources
cc.timebonus.gfx_wpn=loadgfx("weapons/timebonus.png") -- Weapon Image
setmidhandle(cc.timebonus.gfx_wpn)
cc.timebonus.sfx_heal=loadsfx("timebonus.ogg")
--------------------------------------------------------------------------------
-- Weapon: Time Bonus
--------------------------------------------------------------------------------
cc.timebonus.id=addweapon("cc.timebonus","Time Bonus",cc.timebonus.gfx_wpn,1,2) -- Add Weapon (1 use, first in round 2)
function cc.timebonus.draw() -- Draw
-- Do nothing!
end
function cc.timebonus.attack(attack) -- Attack
if (weapon_shots<=0) then
if (attack==1) then
-- Use weapon and allow to use another one afterwards (1)
useweapon(1)
weapon_shots=weapon_shots+1
-- Time Bonus
changeturntime(20)
-- Effect
playsound(cc.timebonus.sfx_heal)
x=getplayerx(0)
y=getplayery(0)+3
particle(p_muzzle,x,y)
particlesize(1,1)
particlecolor(255,255,0)
particlealpha(1.0)
particlefadealpha(0.01)
particle(p_muzzle,x,y)
particlesize(1,2)
particlecolor(255,255,0)
particlealpha(1.0)
particlefadealpha(0.02)
particlerotation(0)
for j=1,15,1 do
particle(p_flare,x-10.0+math.random()*20.0,y+math.random()*10.0)
particlesize(3.0,3.0)
particlecolor(255,255,0)
particlespeed(0,math.random(2,15)*-0.1)
particlefadealpha(0.01)
end
end
end
end